Project B (Haunted House)

Here is the section for my Haunted House project, which is Project B for my Level 3 Year Two course. I have worked on it with another student, Eli, as part of our group at college.

Team Name: Team James

Members Name: Eli Chen and Victoire Weye

Environment backstory
A well-known Georgian house in the Yorkshire Dales once inhabited by an exemplary esquire and his family has since been occupied by the worst of ghosts. Now, a new tenant has arrived.

Style and aesthetics

  • Lighting

For lighting, I decided that the lighting inside the house would be mostly dark with minimal lighting based on this picture of a Georgian house.
house

  • Style

It’s based on various different styles of horror and survival games such as Luigi’s Mansion, Hello Neighbor, the Resident Evil series, Amnesia: Dark Descent, the unreleased PT and Dead Space.

moodboard

Also, it has influence from an art piece called “Kitchen Nightmares” by a Swedish artist called JoakimOlaffson on DeviantArt and the classic point-and-click Flash game Victor’s Nightmares by Sarbakan.

JoakimOlofssonKitchenNightmares1441871851_576742227280192620_large

  • Real world props

I was inspired by real life houses like the one below.
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References to existing films/TV/games

In the project, there are references to the aforementioned games above.

Reasons behind choice of style

Our team was told to do a 3D haunted house set dressing for the project so naturally, we chose a horror-like style.

Potential problems and solutions

For the modelling, I had a problem modelling the stove/oven in the haunted house as I initially created it by extruding a corner of the kitchen, along with the sink in another corner. I solved this by selecting all of the faces of the oven, exporting it to a separate file and inserting it back into the haunted house model; I did the same with the sink. However, for the sink, I had some issues with n-gons in the sink around the tap and sink bowl; I fixed this by doing things like target welding vertices and edges, triangulating and cleaning up the mesh.

Skill base within the team

As a team, we have skills such as:

  • Modelling 3D models in Maya
  • Making UVs in Maya
  • Rendering
  • Texturing in programs such as Photoshop and Substance
  • Team management

Resources that I used to achieve style

    • Autodesk Maya (I modelled all of the assets in the Haunted House with this program)
    • Autodesk 3ds Max 2020 (I exported the assets to .FBX to be imported in 3ds Max so I could sent them to Substance Painter)
    • Substance Painter (I textured the assets with various materials in the shelf)
    • Substance Alchemist (I used this program to preview materials that I downloaded from websites such as Substance Source and Gumroad)
    • Substance Source (This nifty website from Allegorithmic has tons of amazingly majestic materials)
    • Gumroad (I downloaded free impressive textures created by an artist called Julio Sillet who is on Artstation)
    • Adobe Photoshop CC (I had to edit some of the project’s assets so they would fit in a haunted house setting)


Sounds that would been added in:

Diegetic

  • Footsteps
  • Creaking door
  • Thunder

Non-Diegetic

  • Tense music such as Beethoven’s 5th Symphony