Online Learning Week 1 (16/09/19 – 20/09/19)







It’s quite effective.
It was mildly effective.
Same as the UV mapping
Yes.
I could improve managing my time and rendering.
Peer Feedback
I haven’t done it.
For my game analysis, I will be analysing the early 2000s indie game Alien Hominid from The Behemoth.
Case study
My idea for the sequel to the original Alien Hominid will be called Alien Hominid 2: Thwack Again.
Game concept
Character animation is the type of animation that pertains to bringing characters to life via animation. Today, I am planning to doing two tests of animation in Autodesk Maya for an animation project at college. Why 3 weeks for short animations? Good animation takes time.
Here are my ideas:
This is basically an animation test of a character transitioning from a standing position to a sedentary (sitting) position or vice versa.




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This is exactly what it says on the tin: a character catching an object as part of their endeavour.
I choose these two ideas because I found them interesting and there are creative ways to make these basic movements entertaining in animation.

How did you feel the whole project went?
It went well.
Does your final video look and feel professional?
Yes.
Comment on the success of any particular techniques you have tried.
Were there any major issues or hiccups along the way?
Yes, it was a bit challenging trying to mask out parts of the video files to make it look perfect, especially on my Invasion of the Water Pokémon.
Were the visual elements you created fit for purpose?
Yes.
If you were to redo the project, would you change any parts?
I would make the Pokémon actually move parts of their body, just like in animated characters in live-action/animated hybrid movies and TV shows and the Pokémon in Pokémon Go, Pokémon: Let’s Go! Pikachu/Eevee and Pokémon: Detective Pikachu.
Pre-production
Animation plan: The Pokémon will appear in parts of Sheffield to do shenanigans like flying. In The Invasion of Emolga, a flying Emolga appears outside of Hillsborough College. In The Invasion of Water Pokémon, a group of Squirtle, Mudkip and Azumarill magically slide in front a bus stop. It will be entertaining when you see it.
Production: I produced a decent production schedule highlighting
Risk assessment: The first short was just a pre-recorded file from John. In the second short, there was a low risk filming the bus stop but the risk would have been higher if I wasn’t careful as it was near a busy street.
Equipment list: Just a modern HD camera.
Progress Action
I have completed most of the pre-production except the storyboard and animation plan and the production.
I need to complete the animation design, storyboard, risk assessment and equipment.
I am aiming for a Merit/Distinction.
In order to get a merit for my VFX project by the end of project/next week, I need to complete all of the pre-production documents and most of the production.
What exactly is 3D modelling?
3D modelling is a method in 3D computer graphics used to create 3D renditions of any object or surface (including that of an object).
Where is it used in modern day? What is it used for?
Nowadays, 3D modelling is ubiquitous in lots of different industries e.g. creative industries. Notable examples include things like animation, video games, VFX in film and television, advertising, scientific and medical imaging, virtual reality and CAD-CAM engineering. It is so prominent in the media that it is sometimes very subtle.
What is it used for games?
It is used in games to make characters, objects and environments.
What software do people use for 3D modelling?
There are software commonly used to produce 3D models such as:
Areas of Modelling
The basic pipeline of modelling


What do we mean by the term Low Poly?
Low-poly means a low polygon count.
What do we mean by the term High Poly?
High-poly means a high polygon count.
What constraints do you face as a 3D modeller? (Think about polygons, platform, time, clients’ needs, etc.)
The constraints that you face as a 3D modeller are things like polygon count, computer problems, time and budget, along with the issue of developing on multiple platforms or on a certain platform.
I have made my own version of the title sequence of the popular Netflix sci-fi TV show called Stranger Things as part of a VFX project at college.
Original:
My version:
Screenshots:
I also worked on making a version of the Brooklyn Nine-Nine intro VFX with a group but I haven’t finished it.

Basically, animation is the illusion of movement using pictures that are manipulated to show that ‘movement’. Animation comes from the Latin word ‘animare’, which means ‘to give life’. While animation has been well-known since the early 20th century, there has evidence of animation before the advent of cinema such as the zoetrope (invented in 1866) and the flipbook (invented in 1868 but still prominent today). The oldest earliest example of what is considered animation is a pottery bowl found in the ancient city of Shakr-e Sukhteh, Iran dating from approximately 5200 years ago.
Animation forms: Traditional (cel) animation, stop motion animation and CGI (computer-generated imagery) animation
